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Thinking Fallacy
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PREVIOUS WORK
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Thinking Fallacy
BLOG
MEDIA
GAMES
PREVIOUS WORK
ABOUT
BLOG
MEDIA
GAMES
PREVIOUS WORK
ABOUT
Unleashing Creativity in the Entertainment Industry: The Need for Originality
entertainment industry, independent Justin Bamberger 1/1/24 entertainment industry, independent Justin Bamberger 1/1/24

Unleashing Creativity in the Entertainment Industry: The Need for Originality

There is a difference between being talented and being creative. One of these skills is pushing aside the other in the entertainment industry.

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Embarking on the Hero's Journey: A Staple for Game Designers and Novelists
Justin Bamberger 12/24/23 Justin Bamberger 12/24/23

Embarking on the Hero's Journey: A Staple for Game Designers and Novelists

You’ve heard of the hero’s journey, but do you know what it means…

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Beyond The Surface: The Art of Worldbuilding in Gaming
world building Justin Bamberger 12/16/23 world building Justin Bamberger 12/16/23

Beyond The Surface: The Art of Worldbuilding in Gaming

The things you don’t see in the game are what makes it so memorable.

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The Battle Royale Revolution: Shaping Gaming's Future.
video games Justin Bamberger 12/4/23 video games Justin Bamberger 12/4/23

The Battle Royale Revolution: Shaping Gaming's Future.

Is the Battle Royal genre fading, or is it about to get even bigger…

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The Power of User-Generated Content in Gaming from a Public Relations Perspective.
public relations, video games, game development, PR in gaming Justin Bamberger 12/1/23 public relations, video games, game development, PR in gaming Justin Bamberger 12/1/23

The Power of User-Generated Content in Gaming from a Public Relations Perspective.

Do gamers influence the content in the games they play?

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The Liminal Magic of Video Games: Connecting Through Spaces Beyond Borders.
Game Design Justin Bamberger 11/30/23 Game Design Justin Bamberger 11/30/23

The Liminal Magic of Video Games: Connecting Through Spaces Beyond Borders.

Crafting liminal spaces in video games builds strong psychological connections with the player…

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